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<h2 class="pHeading1">
pW
</h2>

<p class="pBody">
pWɂ́ACatalyst&#174; Control Center wvŎgpĂ`܂܂Ă܂B
</p>

<h3 class="pHeading3">
2D
</h3>

<p class="pBody">
&quot;ʓI&quot; ȃRs[^ OtBbNɎgpł &quot;2 &quot; ̓B[vA\vZȂv^PȃOtBbN (ʐ^Ȃ) ̂悤Ȓʏ̃fXNgbv AvP[V́A{^Ȃǂ̒P 3 vf܂܂ĂĂAʂɂ 2D ŉғĂƂ݂Ȃ܂B
</p>

<h3 class="pHeading3">
3D
</h3>

<p class="pBody">
ʂ≜sĂ悤ɌRs[^ OtBbNw &quot;3 &quot; ̓B܂܂ȃfO vZXł́ARs[^ vOō쐬 3 IuWFNg\A܂܂ȏƖR|[lg̎gpAeNX`̓KpA邢͕sȃC̐ݒKvɉčsƂɂ 3 IuWFNg`悵āA2 ̃fBXvC 3 ̌Iȕ\o܂B
</p>

<h3 class="pHeading3">
3Dc&#8482;
</h3>

<p class="pBody">
ATI n[hEFAɑΉkZp̂ƂŁA3D eNX` f[^̃TCYyA肫߂ׂ̍eNX`\ʂAIɕ`悷邱Ƃł܂Bǂ̂悤ɃeNX`\ʂɔ˂邩\܂ޖ@}bṽ̈Iɍŏ邱ƂŁAQ[ vO}̓ptH[}Xɉe^邱ƂȂAʂ̃eNX`̏ڍ׃f[^邱Ƃł܂B
</p>

<h3 class="pHeading3">
KA`GCAVO
</h3>

<p class="pBody">
KA`GCAVÓA}`TvO (MSAA) ƃX[p[TvO (SSAA) gݍ킹 3D IuWFNgɓKpAGbW̊炩ƍו̏ڍׂコZpłB}`TvÓAhԂp`炩ɂꍇɍłʂ𔭊܂AIɓߓIȑp`̃GbWʓIɊ炩ɂ邱Ƃ͂ł܂BX[p[TvÓAIɓߓIȃeNX`̑p`̃sNZ VF[_lɗאڂĂF̒l𐳊mɎZo邱Ƃł܂AvZbTKvƂ邽߁ALʓIɂ͓KpĂ܂BKA`GCAVÓAߓIȃeNX`ŃX[p[TvOς݂̃A`GCAVOgpȂׂ̂ẴeNX`ŁA}`TvOƃX[p[TvOgp܂BɂAx̃ptH[}XێAɗDꂽ掿x񋟂܂B
</p>

<h3 class="pHeading3">
AGP
</h3>

<p class="pBody">
AGP (Accelerated Graphics Port ) ́A 3D OtBbN J[hɐ݌vꂽRs[^ }U[{[hɂXbgłBAGP  PCI ̐{̃oXxŎsAOtBbN vZbTƃRs[^Ԃ̃̕f[^]sčsƂł悤 Sideband Addressing ̗pĂ邽߁AAGP gpƁA] PCI rfI J[hɔׂ͂邩ɃX[YɂĐv 3D C[W𑗐Mł悤ɂȂ܂B݁APC VXeł AGP  PCI Express&#174; (PCIe&#8482;) ւ̈ڍsXɐi߂Ă܂B
</p>

<h3 class="pHeading3">
At@ uh
</h3>

<p class="pBody">
At@ uh́ARbv␅ȂǕ\ʂȂ邢͂񂾊̌ʂo߂ 3D OtBbNŎgp܂BAt@͓x̒lŁAlႢقǃC[W̓xȂ܂B܂AAj[Vł 1 ̃C[WXɕʂ̃C[WɋAĂAtF[fBOʂȂǂɎgp܂B
</p>

<h3 class="pHeading3">
փt[ _O
</h3>

<p class="pBody">
2 ̃OtBbN J[hgpăfBXvC̑փt[_OOtBbNוUXL[łB̐ݒł́Aꂼ̃J[ht[̔邽߁AeJ[hŃ_Oł 3D IuWFNg̏ڍׂ܂B{IɁAꂼ̃J[h͏ʂ_Ôɏ\ȎԂ邽߁A3D ̏ڍׂ薾mɒ񋟂邱Ƃł܂B̎ނ̃OtBJ́AMicrosoft&#174; Direct 3D&#174;  OpenGL&#174; Q[܂̓AvP[Vs Radeon&#174; CrossFire&#8482; OtBbN J[hł̂ݗp\łB 
</p>

<h3 class="pHeading3">
ٕtB^O
</h3>

<p class="pBody">
IuWFNg&#39;̃eNX` }bv𗘗pꏏɃuh邱ƂɂāAIuWFNgۂɕ\ʂ̏ڍׂێZ@łB3D IuWFNgŁAړ镔wiɗnޕ̕\ʃeNX`̏ڍׂ炩ɁAV[Xɕ\ł邽߁A3D IuWFNg胊Aɕ\ł܂B
</p>

<h3 class="pHeading3">
A`GCAVO
</h3>

<p class="pBody">
Ȑ̂IuWFNg̃GbŴ炩ɂ@łBRs[^̉ʂł́AwiɍȐ\ƃGbWɂȂ܂B̓C[W̕\ɕsÃsNZgp邱ƂɔłBA`GCAVOł́ÃGbW̊ԂɂXy[X܂܂ȊK̊DFŖ߂邱Ƃɂ肬炩ɂ܂B
</p>

<h3 class="pHeading3">
AXyNg
</h3>

<p class="pBody">
ATI  Catalyst&#174 Control Center \tgEFAɂ֘A@\̎W.Ƃ΁AJ[ AXyNǵAK}A邳ARgXgAF\ɒڊ֘A邻̑̋@\Rg[W߂̂łBlɁA3D AXyNǵAA`GCAVOAٕtB^OA~bv}bvڍ׃xȂǂ̋@\֘ARg[W߂̂łB
</p>

<h3 class="pHeading3">
AXyNg
</h3>

<p class="pBody">
fBXvC̔䗦͕ƍ̔ŕ\܂BTV  CRT  4:3ALCD  5:4AChXN[ fBXvC 16:9 ȂǂʓIȃAXyNgłB
</p>

<h3 class="pHeading3">
Avivo&#8482; F
</h3>

<p class="pBody">
Avivo&#8482; F́ACatalyst&#174; Control Center ̍xȋ@\ŁA[U[͂̋@\gpāAj^ɕ\F𐳊mɃRg[ł܂BAvivo&#8482; F́AFAʓxlj^Ƃɒc[񋟂܂BɂA̎ӏƖɍ킹ČX̃j^gpł悤ɍœKA̗אڂ郂j^̐Fv肷邱Ƃł܂B
</p>

<h3 class="pHeading3">
obN obt@
</h3>

<p class="pBody">
炩ȃrfIf 2D OtBbN ANZ[VItXN[ ̎ނ 1 B̋Zpł 2 ̃t[ obt@gp邽߁AvZX &quot;_u obt@O&quot; ƂĎQƂꍇ܂BЕ̃obt@̓e\ĂԂ́A 1 ̃obt@ (&quot;obN&quot; obt@ƌĂт܂) 쒆̃t[ێ܂B̕@ɂA[U͉ʏɕ\Ă銮ꂽ炩ȃt[邱Ƃł܂B
</p>

<h3 class="pHeading3">
oCjA tB^O
</h3>

<p class="pBody">
̃tB^O@ł́Ar[ɑ΂Ēp 3D \ʂɃY[ƂɋNZŴނ炷Ƃł܂BV̎ʐ^ׂӂĂ݂Ă݂ƁAʐ^͏ȃhbg\Ă邱Ƃ܂B̂߁Aʐ^g債Ă݂ƔZŴނƕsĂłĂ܂B̂Ƃ̓Rs[^ŐC[W (ɕ\ʂ̏ڍ) ɂĂłB
</p>

<h3 class="pHeading3">
rbg[x
</h3>

<p class="pBody">
sNZɊւF̏ۑ̂ɕKvȃf[^ rbg̐w܂Brbg[x傫ƂƂ́AL͈͂̐FesNZɃGR[hł邱ƂӖ܂BƂ΁A1oCi rbg̃́Au0v܂́u1v̂ǂ炩GR[hł܂BĐ[x 1 ̃OtBJ rbǵAƍ̂QF̃mN fBXvC\ł邱ƂӖ܂BFZx 4 rbg̏ꍇ́A4 rbgiu0000vAu0001vAu0010vAu1111v) ̑gݍ킹ɂ 16 F\ł܂BFZx 16 rbg̏ꍇ́A65,536 FA24 rbg̏ꍇ͍ō 16,777,216 F܂ŁA 30 rbg̏ꍇ 10 F܂ŕ\ł܂B
</p>

<h3 class="pHeading3">
rbg}bv
</h3>

<p class="pBody">
rbg}bvƂ́AsŐɔzuꂽAX̃sNZ\OtBbN܂͕\̂ƂłBmÑrbg}bvł́A1 ̃sNZ (bpp) ɂ 1 ̃rbggp܂B.J[̃rbg}bvł́AIꂽFZxɉāAō 32bpp ܂Ŏgpł܂B
</p>

<h3 class="pHeading3">
邳
</h3>

<p class="pBody">
ʏׂ̂Ă̐FɓKp锒ƍ̗ʁBʂ &quot;邭&quot; ƂƂ́Aɒǉ邱ƂӖ܂B́u邳vƁARs[^ fBXvC甭ۂ̏Ɠx\uPxvƂȂłB
</p>

<h3 class="pHeading3">
obt@
</h3>

<p class="pBody">
ڂĂrfI ̈ꕔẃB摜ʂɕ\ɂ́Aeʂ̃obt@ 1 gA &quot;\obt@&quot; ƌĂт܂BItXN[ ̎c͒ʏAobN obt@Az|obt@AeNX` obt@ƂăAvP[VɎgp܂B
</p>

<h3 class="pHeading3">
Catalyst&#174;
</h3>

<p class="pBody">
[Uɑ΂čL͈͂̃OtBJ@\ւ̃_CNgȃRg[񋟂A萫ƃptH[}Xコ悤ɐ݌vꂽ ATI \tgEFAłBC^[tFCXƂ Windows&#174; ̃Rg[ pl [ʂ̃vpeB] gpƁAQ[vCA}`fBAAт܂܂ 3D 𑽗pAvP[Vɑ΂āA2D  3D ̃ptH[}XコfBXvC hCoŗp\ȑ̋@\ɊȒPɃANZXł܂B
</p>

<h3 class="pHeading3">
Catalyst&#174; Control Center
</h3>

<p class="pBody">
Catalyst&#174; Control Center Ƃ́A܂ Windows&#174; ̃Rg[ pl̂ݗpł Catalyst&#174; \tgEFǍpeNmWłBV[U C^[tF[XA蒼IȃOtBbN [U C^[tF[XɂvȃtB[hobNȂA2D  3D ̃ptH[}XΘbIȕ@Őł悤ɂȂ܂B
</p>

<h3 class="pHeading3">
CHARISMA ENGINE&#8482;
</h3>

<p class="pBody">
CHARISMA ENGINE&#8482;́A4 }gbNX̒_XLjOL[t[ԂgpĕGȕϊANbsOACeBOvZsāAȂ 3D LN^̊̕\Ȃǂ\ł悤ɐ݌vĂ܂B
</p>

<h3 class="pHeading3">
CHARISMA ENGINE&#8482; II
</h3>

<p class="pBody">
vO\ Vertex Shader pCvCgݍ CHARISMA ENGINE&#8482; II ́A3D LN^ψڂ胊Aɕ\ł悤ɐ݌vꂽgXtH[уCeBO GWłB
</p>

<h3 class="pHeading3">
J[ R|[lg
</h3>

<p class="pBody">
ԁA΁A 3 ̃J[ R|[lg܂܂ȓxőgݍ킳āAʏ̊esNZ̐F܂܂BeJ[ R|[lg̒ĺAΉFȐɂăOtBbN\܂B
</p>

<h3 class="pHeading3">
F␳
</h3>

<p class="pBody">
ۂ̐F̒lƉʂŕ\FƂ̊Ԃ̕sv␳܂BF̕sv͍Ɨ̈ł̏Ɩ̏ԁAj^邢̓tbg pl fBXvČoNωɂFȂǁA܂܂ȌɂċN܂B
</p>

<h3 class="pHeading3">
FȐ
</h3>

<p class="pBody">
FȐ́AJ[ R|[lg (ԁA΁A) Ŏgp\Ȓl̓x (0 ` 255) \܂BeFȐƂɁA͓͒l (vOŕ\閾x) Ac͏o͒l (fBXvC hCoʂɏޖx) ܂Bl 0 () ͓̐F݂ȂԂ\Al 255 (E) ͂̐FZxōł邱Ƃ\܂B
</p>

<h3 class="pHeading3">
FZx
</h3>

<p class="pBody">
FZx́AfBXvCŕ\łF̐\Abpp (bits per pixel) ŕ\܂BTypical ranges are:256 F (8bpp)AF (16bpp)ASF (32bpp) ȂǂʓIłB
</p>

<h3 class="pHeading3">
R|[lg rfI
</h3>

<p class="pBody">
R|[lg rfÍAʏ DVD v[ HDTV VXeŎgAerp̕WIȐ// (RGB) ̐FMłB̐ḾAʂ̋PxѐF̒lPxM ( Y ) AԂPxM (R-Y) APxM (B-Y) ɕAk܂B΂̒l͑M܂BfBXvC foCX́AIɐԂłłȂF̒lvZĖ߂Ă܂BDVD ̓R|[lg rfIgăGR[h邽߁Aނ̐ڑgpƁAfBXvC foCX̍Đ@\g܂BkĂō̗pĂ邱̌`̈ʓIȉǌ^ YpbPr Ƃ܂B
</p>

<h3 class="pHeading3">
R|Wbg rfI
</h3>

<p class="pBody">
R|Wbg rfÍAPxƐFɂĂ̏ 1 ̐Mł܂Ƃ߂đMAiÕrfIMłBʏ́ArfI `lpɂ͒P RCA ڑgpAEɂI[fBI `lp RCA ڑƋʂ܂BrfIM̕íA邳ƕ̃J[ `lP̃`lɂ܂Ƃ߂鏈ɂė򉻂܂B̗RɂA̕@ S-Video R|[lg rfIɔׂƐM̕i͗܂BR|Wbg rfÍA[hChȃAiO erM̃u[hLXg`ƂȂĂAʏ VCRADVD v[ArfI Q[Ɛڑł܂B
</p>

<h3 class="pHeading3">
R|Wbg GW
</h3>

<p class="pBody">
`bv́ACrossFire&#8482; Edition OtBbN J[hł̂ݗpł܂B̃`bv́A}X^ OtBbN J[hуX[u OtBbN J[h̗ GPU M擾AIꂽ샂[hɉČʂ܂B̌AŌ̃t[fBXvC foCXɑM܂Bǂ GPU ɂׂ邱ƂȂAxȗZ삪\łB
</p>

<h3 class="pHeading3">
Rg[ |Cg
</h3>

<p class="pBody">
Rg[ |CǵA[U쐬FȐ̓_̂Ƃw܂B[U̓}EXgăRg[ |Cg𓮂āAFύXł܂B
</p>

<h3 class="pHeading3">
CRT
</h3>

<p class="pBody">
u&quot;Cathode Ray Tube (Aɐ)&quot;v̗ŁARs[^̃j^ TV ̎vR|[lgłBJ[ CRT ̓Vh[ }XŇʂ 3 F̓dqr[𔭎˂AKX XN[̗ɓĂ܂Bdqr[͐ԁA΁A̒l܂܂ȋxŊAJ[ C[W𐶐܂B 
</p>

<h3 class="pHeading3">
_bV{[h
</h3>

<p class="pBody">
_bV{[h Catalyst&#174; Control Center ̈ꕔŁACXg[Ă ATI n[hEFAу\tgEFAŎgpł@\OtBJ\̂łB_bV{[h̓OtBbN J[hŎgp\ȃAXyNg (֌WOtBJ@\̃Zbg) ɃANZXۂɎgpł܂B_bV{[h́A㋉[UΏۂɂ [ڍו\]  [JX^\] ł̂ݗLłB
</p>

<h3 class="pHeading3">
Direct 3D&#174;
</h3>

<p class="pBody">
Microsoft&#174;  DirectX API ̈ꕔŁAWindows&#174; VXe 3D OtBbN`悷悤݌vĂ܂BDirect 3D ɂA\tgEFAJ҂͒჌xŃOtBbN J[h̋@\ɃANZXłAQ[ȂǕׂ̍ 3D AvP[VɕKvȃptH[}X𓾂邱Ƃł܂B
</p>

<h3 class="pHeading3">
DirectX
</h3>

<p class="pBody">
DirectX  Microsoft&#174; ̋ZpŁAQ[Ȃǂ̃nC ptH[}X 3D AvP[V̒჌x n[hEFA@\ɃvO}ڃANZXł悤ɂ API łB 
</p>

<h3 class="pHeading3">
fBUO
</h3>

<p class="pBody">
אڂ 2 ̐FlԂ̖ڂ̌X𗘗pāAËڂς炩ɂRs[^ OtBbNZpBfBUOł͕̋E̊ԂɒԐF̒lǉA2D C[W 3D IuWFNg芊炩ŎRɌ悤ɂ܂B
</p>

<h3 class="pHeading3">
hbg sb`
</h3>

<p class="pBody">
hbg sb`̓j^\̃V[vlX肵܂B̓~[g (mm) ŕ\ACRT fBXvČX̌ũTusNZԂ̋ALCD fBXvC̓F̃ZԂ̋܂BlȂقǃC[W̓V[vɂȂ܂BłʓIȃj^̃hbg sb` 0.24 mm ` 0.31 mm łB܂Ahbg sb` 0.24 mm ̃j^ŉ𑜓xōɂƁAsNZ TCY̓hbg sb`ƓȂ܂Bj^̉𑜓xႭƁAsNZ͕̃hbgō\܂B
</p>

<h3 class="pHeading3">
DVI
</h3>

<p class="pBody">
Digital Video Interface (fW^ rfI C^[tF[X) ̗ŁÃ݂Rs[^ fBXvC̑ŎgpĂW̃rfIڑłBDVI ڑɂ3ނ܂BDVI ڑɂ DVI-A (AiO)ADVI-D (fW^)A DVI-I (: AiO邢̓fW^Őڑ\) łB160 Hz ̍шrfIMT|[gĂ邽߁A𑜓x̃fBXvCɂ悭gp܂B
</p>

<h3 class="pHeading3">
EDTV
</h3>

<p class="pBody">
SDTV (Standard Definition TelevisionAW掿er) 荂掿ȃerf&quot;Enhanced Definition Television (׃er)&quot;̓BNTSC ƌ݊AEDTV ̃fBXvCł͔C^[[XŕW 480 {̐\ł܂BƌĂ΂A1 ̑łׂĂ̑`悷ɉAC^[[X̃erMɌŗL  vZXłB 
</p>

<h3 class="pHeading3">
tbg VF[fBO
</h3>

<p class="pBody">
̏ꏊƂɑ΂|S̊pxɊÂāA3D IuWFNg̊e|SɉetƖZpB̋Zpł́A3D IuWFNgrIɕ`悷邱Ƃł܂AIuWFNg t@Zbg ɕ\AĂe|S͓̐Flɐݒ肳邽߁AO[ VF[fBOgpꍇقǃAȌʂ͓܂B 
</p>

<h3 class="pHeading3">
FlexFit&#8482;
</h3>

<p class="pBody">
ATI FlexFit&#8482; ̃eNmẂAs݊̃oC OtBbN vZbT Mobility&#8482; Radeon&#174; t@~[ AMD  Intel pŋƊEw IGP (Integrated Graphic Processor) igݍ킹AׂẴ\[Vɑ΂鋤ʂhCo񋟂܂B
</p>

<h3 class="pHeading3">
tHO
</h3>

<p class="pBody">
ŒFgIuWFNg̃uh\pBĂ鑤艓ɃIuWFNg悤Ɍ邱ƂAĂ΂܂B
</p>

<h3 class="pHeading3">
t[ obt@
</h3>

<p class="pBody">
OtBbN J[h̃ obt@̈ꕔŁA\摜ۊǂ邽߂Ɏg܂B`̃vZXׂ͂Ă̒iKoĊÃobt@ɂ̓fBXvCɒpf[^ 1  1 ̊֌W܂܂Ă܂B
</p>

<h3 class="pHeading3">
FullStream&#8482;
</h3>

<p class="pBody">
FullStream&#8482; ́AC^[lbgăA ^C̃Xg[~O rfI t@C\ۂɁA炩ō掿ȃrfI\s܂BFullStream&#8482; ́AڂɂZŴނoAꂽtB^OZpgpăo菜ƂɂāAш敝̐ɂĈNfZŴނ폜܂B
</p>

<h3 class="pHeading3">
K}
</h3>

<p class="pBody">
K}͖邳ƍ邱Ƃ܂Aۂɂ̓fBXvC foCXŒmo閾邳iKIɑ邽߁ÃfoCXɓKp␳\܂BK}ύXƐFȐ`ɕύXAF⋭̒moꂽύXтēKp悤ɂȂ܂B
</p>

<h3 class="pHeading3">
O[ VF[fBO
</h3>

<p class="pBody">
3D IuWFNgŜŊ炩ȃCeBOʂoVF[fBO@BOp`⑽p`̊e_ɓ̐FgpA\ʑŜɕԂ܂B
</p>

<h3 class="pHeading3">
HDCP
</h3>

<p class="pBody">
HDCP ́AHigh-Bandwidth Digital Copy Protection̗̂łB́ADVI  HDMI&#8482; ڑoRđMAfW^Rec̕sRs[h~ړIƂ钘쌠یpVXêƂłB̍ێ@ւł́Aiʂ̃fBXvCэĐfoCXɂ͂gݍނ悤Ă܂B
</p>

<h3 class="pHeading3">
HDMI&#8482;
</h3>

<p class="pBody">
HDMI&#8482; ́AHigh Definition Multimedia Interface ̗̂łB́AfW^Ɖf{ē]邽߂ 19 s RlN^łBHDMI&#8482; ́AWAgꂽAэiʂ̃rfIMT|[gAVCRADVD v[Ap[\i Rs[^AуZbggbv {bNXł̎gpɐ݌vĂ܂BDVI A_v^́ArfIM HDMI&#8482; \ȃfBXvCɓ]̂Ɏgpł܂BADVI o͉͂T|[gĂȂ߁A͕ʂ̌oH]Kv܂B
</p>

<h3 class="pHeading3">
HDTV
</h3>

<p class="pBody">
High Definition Television (דxer) ̗ŁAʂ̃er掿iiɍAfق̃XN[ƓChXN[`̗pĂ܂BłʓIȌ` 1080i  720p ŁAl̖͐{\AɑAt@xbg͉摜C^[[X (interlace) A (progressive scanning) \܂BC^[[X̃fBXvCł͊ԍ̑`悵Ăԍ̑`悳ĉ摜\܂Bɑ΂Ałׂ͂Ă̑xɕ`悳܂Bǂ̕łAXyNg 16:9 gpĂ܂Bɑ΂AkĂ̈ʂ̃erM 480 C^[[X (480i) gpAAXyNg͂萳`ɋ߂ 4:3 ƂȂĂ܂B
</p>

<h3 class="pHeading3">
F
</h3>

<p class="pBody">
̉͈͓̔ɂŗL̐FpŁAgŒ`܂B565 ` 590nm ̊Ԃɂ\lǵAFɌ܂B̃Rs[^ŎgpĂW RGB FԂɂẮAFԁA΁A̒lAɂ̐F̖邳ʓx̒lĕ\F̍WnƂĎQƂ܂B
</p>

<h3 class="pHeading3">
HydraVision&#8482;
</h3>

<p class="pBody">
Hydra Vision&#8482; ATI ̃}` j^Ǘ\tgEFAłBɂAEBhE\אڂ镡̃j^ŎgpłAvP[V̊Ǘ\ɂȂ܂B܂ÅŃAvP[VIɊǗł悤ɁAY@\L荞܂Ă܂B
</p>

<h3 class="pHeading3">
HyperMemory&#8482;
</h3>

<p class="pBody">
PCI Express&#174; oXoRŁAOtBbN J[h璼ڃRs[^̃VXe ɃANZXł悤ɂeNmWłB́AKvɉāAVXe łȂOtBbN J[h̃[JŎgp\ȃ̎gpœKASYgpĂ܂BŏIIɂ́A\ړÎ߂ɃOtBbN J[hŖ{gp\ȃ̃ \[X̊U肪\ƂȂ܂B
</p>

<h3 class="pHeading3">
HyperZ&#8482;
</h3>

<p class="pBody">
HyperZ&#8482; ́At[ obt@ɑMʂyAш敝̐ɘa邱ƂŁA𑜓xAt XN[ 3D ANZ[V True J[Ŏ܂BHyperZ ́AKw^ Z obt@̎oIȃASYgpāA\ꂽOp`̌ɉBĂsvȃsNZ ubN̏AZ kɂ鑹̂ȂkAʃf[^̂΂₢\AђlύXꂽsNZAbvf[g鍂ZNA܂B
</p>

<h3 class="pHeading3">
L[t[
</h3>

<p class="pBody">
̋@\́A[tBOƂĂ΂܂BAj[Vł́AL[ԂƂċN_ƏI_Iт܂BƂ 3D _OŁAN_ŕʂ̕\̃LN^AI_ł͏΂ĂʂƂ܂B 2 ̃L[t[̊Ԃɒǉ̃t[ (}) 邱ƂɂC[W [tBO (ψ) ALt[̊Ԃ炩ɕω܂B 
</p>

<h3 class="pHeading3">
KTX obt@̈g
</h3>

<p class="pBody">
 OpenGL&#174; ̃vO~OpŁAɑύXA邢͂łɈړĂ邩ǂĂfBXvC̕ 3D fO AvP[VŐvɍXVł@\\܂B́AOtBbN J[h̃ obt@̃obt@̈̃Xg[WőɊp邱Ƃɂĉ\ƂȂ܂B̋@\LɂĂAʏ͑̃AvP[Ve󂯂邱Ƃ͂܂B
</p>

<h3 class="pHeading3">
CeBO
</h3>

<p class="pBody">
3D Rs[^ OtBbNł́AIuWFNg邱Ƃł悤ɂ邽߂Ɏgp鉼z̃AXyNg⎿\܂BCeBO̓V[́u[hvɑ傫ȉeyڂ܂BƂ΁AdȂǂ́uv́Aɋ߂IuWFNg܂Ԃقǖ邭Ƃ炵Awiɂ͔ZA𗎂Ƃ܂Bu\tgvȌ́A܂̉Ǒ̂悤ɊgUĂA𗎂Ƃ܂B
</p>

<h3 class="pHeading3">
~bv}bsO
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<p class="pBody">
3D OtBbNłƂKvƂ̂́AIuWFNǧ`悷eNX` i؁A嗝΁AvAѕznȂǁj łBۂ̏󋵂ł͂̃IuWFNg͌鑤牓ȂɂčוɂȂ邽߁A3D ̃vO}͉uɂIuWFNgɑ΂Ă͂߂e𑜓xႢeNX` }bvgpẴIuWFNgV~[g܂B̃eNX` }bv́AIuWFNgԋ߂ɂƂɎgpꂽC̃eNX` }bvPɏ̂̂ŁAgp郁Ȃčς݂܂B
</p>

<h3 class="pHeading3">
NTSC
</h3>

<p class="pBody">
AJSy (uW) ѓ{Ōݍ̗pĂAiO erM̖̕OłBNTSC ́A60 Hz ̃tbV [gŁȂ 525 {ŉʂC^[[X t[ŁArI͏ȂȂ܂BNTSCƂ̂́AAJ̕Wψ̖̂ŁA܂ψ 1953 Nɍ肵̃J[ rfIŴ̖̕ł܂B
</p>

<h3 class="pHeading3">
ItXN[ 
</h3>

<p class="pBody">
ʏɍɕ`ł悤ɁA摜炩߃[hĂ߂̃̈BItXN[ ́Aݕ\Ăʂ̓eێĂtg obt@ɐLĂȂArfI ̎c蕔ׂĂw܂B
</p>

<h3 class="pHeading3">
OpenGL&#174;
</h3>

<p class="pBody">
uOpen Graphics Libraryv̗ŁANXvbgtH[ 3D OtBbNJ̋ƊEWłBɂ̓Q[ACADAуo[` AeB VXeȂǁA܂܂ȃvOŌĂяo鑽̋@\APŁu{Ivȍ\vf畡G 3D IuWFNg쐬ł܂B݁AWindows&#174;AMac OS&#174; XAъe` Unix  (Linux&#174; Ȃ) ɎĂ܂B
</p>

<h3 class="pHeading3">
ATI Overdrive
</h3>

<p class="pBody">
ATI Overdrive ́Agp󋵂ɂ GPU ̑xœKȃxɓIɒ邱ƂɂāAGPU ̃ptH[}Xő剻܂BI`bvMZT[͏펞 VPU ̉xĎĂ邽߁AߔMԂɂȂ̂h~Ȃő̃NbNXs[hێ邱Ƃł܂B
</p>

<h3 class="pHeading3">
PAL
</h3>

<p class="pBody">
uPhase Alternating Linev̗̂ŁA[bp itX) AAWÂقڑSyAAAtJAI[XgAŎgpĂrfĨu[hLXgW̖OłBPAL ́A25 Hz ̃tbV [gŁȂ 625 {ŉʂC^[[X t[łB
</p>

<h3 class="pHeading3">
PCI
</h3>

<p class="pBody">
u&quot;Peripheral Component Interconnect&quot;v̗̂ŁARs[^Ӌ@Rs[^̃}U[{[hɌq߂ɎgpRs[^ oX̃^Cv̎dlłBPCI ́Aꂽ}U[{[h R|[lg (rgC̃OtBJ vZbTȂ) ƁAʌ̃OtBbN J[hȂǁAgJ[h Xbgɑ}Ӌ@̗܂݂܂BPCI ͈ȑO ISA  VESA oXWv[XA܂ PCI ̂vȃOtBbN J[h oXp AGP WɂĎđĂ܂B
</p>

<h3 class="pHeading3">
PCI Express&#174; (PCIe&#8482;)
</h3>

<p class="pBody">
PCI  AGP oXW̌pWŁAɍȃVAʐMVXeAOtBbN J[hȂǂ̎Ӌ@ƃRs[^ CPU Ƃ̊Ԃ̒ʐMJꂽ̂ɂA葽̑ш敝񋟂Ă܂BPCIe J[h́A̕ݒŎgp邱Ƃł܂BݍőȂ̂ X16 ŁAʏ킱̓OtBbN J[hpɎgpAX1 ͒ʏAʌ̃}`fBA J[hȂǁȂ̎Ӌ@pɎgp܂B
</p>

<h3 class="pHeading3">
pCvC
</h3>

<p class="pBody">
Rs[^ OtBbN vZbTɊ֘AāAfBXvCŏo͂_ÔɎgpłʌ̌vZjbg̐ɂĂQƂĂBʂɁAOtBbN vZbTŎgp\ȃpCvC̐قǁA葽 3D _Ogp邱ƂłA3D  Ŝ̃ptH[}Xサ܂B
</p>

<h3 class="pHeading3">
sNZ
</h3>

<p class="pBody">
ׂẴRs[^ C[ẂAȃhbgō\Ă܂BX̃hbg͂ꂼsNZƌĂ΂Ǎt picture element ̗pꂩRĂ܂BsNŹAfW^ C[W̕s̍ŏPʂŁAF͈F݂̂łBsNZ̃TCÝA\摜M@ɂĈقȂ܂BƂTCỸsNŹAfBXvC̃hbgԂ̋ɂČ܂A~[g (mm) ̒Pʂŕ\܂B
</p>

<h3 class="pHeading3">
PowerPlay&#8482;
</h3>

<p class="pBody">
ATI  MOBILITY Radeon&#174; t@~[̃oC OtBbNi̓d͏啝ɐߌ邱ƂړIƂdǗZpłBKvɉčptH[}XoAOtBbN vZbTׂ̕ȂƂ̓obed͂ߖ񂷂邱ƂɂAptH[}XƓd͂̍œKȃoXۂ܂B
</p>

<h3 class="pHeading3">
v_E
</h3>

<p class="pBody">
v_ÉACӂ̃t[ [g̓tB VbgقȂt[ [gŃrfI`ɓ]ƂɎgpeVlZpłBʓI NTSC rfÍAt[ϓɕꍇɊ܂܂bƂ̃t[tB߁A4 ̃tB̃t[́A5 ̈قȂ NTSC t[ (ԃt[C^[[X邱Ƃɂč쐬ꂽuGLXg t[v) ƂčĐ邱Ƃł܂B̋@\͓̃tB芊炩 NTSC rfI C[W쐬ACatalyst&#174; Control Center ̃xN^[KC^[[X@\łDꂽGbW̃C[WɎgpł܂B
</p>

<h3 class="pHeading3">
tbV [g
</h3>

<p class="pBody">
́utbV [gvƂĂ΂Aj^erʂォ牺֍ĕ`悷鑬x\܂BNTSC er VXẽtbV [g͖ 60 Hz łARs[^ fBXvC̃tbV [g͒ʏ 75 Hz ȏłBtbV [g 70 Hz ȉɂȂƁAʂ̂ڗ悤ɂȂ܂B
</p>

<h3 class="pHeading3">
_O
</h3>

<p class="pBody">
_ÓA3D ̋Lq瓾ɃfBXvC 2D C[W𐶐ĕ\ꍇ̕`ŏIiKw܂BfBXvCɕ\ꂽ̂͂ 3 ̂悤Ɍ邩܂񂪁Aۂɂ͂̂悤Ɍ悤ɐ݌vꂽ 2D sNZ̃ObhłB
</p>

<h3 class="pHeading3">
𑜓x
</h3>

<p class="pBody">
fBXvC̉𑜓x́Aʂɕ\łsNZłA̍sƐ̗̐Ō܂܂B̃rfI J[hł́AftHg VGA 𑜓x 640 s 480 ̃sNZ\ł܂B݂̃fBXvCł́A1024x768 (XGA)A1280x1024 (SXGA)A1600x1200 (UXGA) Ȃǂɍ𑜓xݒ肳Ă܂B
</p>

<h3 class="pHeading3">
Runtime T[o[
</h3>

<p class="pBody">
Catalyst&#174; Control Center Runtime T[o[́AwiŘAIɍ쓮AvP[VłBzbgL[vt@CǗAׂẴfBXvCݒۑ܂B 
</p>

<p class="pBody">
\̕ύX݂ĂNȂȂǁACatalyst&#174; Control Center 炩̗RŒ~ꍇARuntime T[o[ċN܂B
</p>

<p class="pBody">
Runtime T[o[ċNɂ́F
</p>
<div class="pSmartList1"><ul class="pSmartList1">

<div class="pSmartList1"><li>[X^[g] &gt; [ׂẴvO] &gt; [Catalyst&#174; Control Center] &gt; [ڍ] &gt; [Runtime ̍ċN] ̏ɃNbN܂B</li></div>
</ul></div>

<h3 class="pHeading3">
ʓx
</h3>

<p class="pBody">
̐F (F) ̋̂ƁBʓx̍F́ANōPxȂ̂ɑ΂Aʓx̒ႢFقǊDFɋ߂܂BSɍʓx̂Ȃ (sOa) F́ADFłBRGB FfŐƁA3 ̃`l 1  (Ƃΐ) ̖邳 100% ŁA 2  (΂Ɛ)  0% ̏ꍇASȖOaFƂȂ܂B΂ɁASɕsOaȐFƂ́AF̒lׂēԂw܂B̂悤ɁAʓxƂ̓`l̒l̑ΓIȍقƍl܂B
</p>

<h3 class="pHeading3">
SCART
</h3>

<p class="pBody">
SCART ́AuSyndicat des Constructeurs d&#39;Appareils Radior&#233;cepteurs et T&#233;l&#233;viseursv̗̂łBSCART ́AVCRADVD v[Ap[\i Rs[^AуZbggbv {bNXȂǂ̋@Ԃ̉fƉM܂Ƃ߂ē`łAiO 21 s RlN^ŁAƂă[bpȂǂōLyĂ܂BSCART ́AP&#233;ritel ܂ Euroconnector ƌĂ΂邱Ƃ܂B
</p>

<h3 class="pHeading3">
Scissor [h
</h3>

<p class="pBody">
2 ̃OtBbN J[hgp 2 ̉摜\̔_OOtBbNוUXL[łB1 ߂̃OtBbN J[hŉʂ̏㔼_OA 1 ̃OtBbN J[hŉʂ̉_O܂B̐ݒɂāAꂼꓯɑSʂŃ_Ôł͂ȂAʂ̔ 3D IuWFNg̏ڍׂ_O΂悢Ȃ̂ŁA2 ̃J[hԂׂ̕啝ɕU邱Ƃł܂B̎ނ̃OtBJ́AMicrosoft&#174; Direct 3D&#174;  OpenGL&#174; Q[܂̓AvP[Vs Radeon&#174; CrossFire&#8482; OtBbN J[hł̂ݗp\łB 
</p>

<h3 class="pHeading3">
SDTV
</h3>

<p class="pBody">
SDTV Ƃ Standard Definition Television ̓ŁAHDTV (High Definition TelevisionAדxer) ɔׂĉ𑜓x̒ႢVXêƂ܂BSDTV VXeł́A 4:3 ̃AXyNg 480 {̑gpĂAWIȃAiO er̉ffo܂AM̃fW^ fR[hZpA肭ƑNɂȂĂ܂BSDTV ́AC^[[X (480i) ܂ (480p) ŕĂAɏ͍ō̉掿Ă܂B
</p>

<h3 class="pHeading3">
SECAM
</h3>

<p class="pBody">
tXŊJA[bpAAAtJȂǑ̒nŕyĂAAiÕJ[ rfIMłBPAL rfIŴ悤ɁASECAM  25 Hz ̃tbV [gŁȂ 625 {ŉʂC^[[X t[łA{IɃJ[GR[h@قȂ܂BÓAuS&#233;quential Couleur avec M&#233;moirev̓ŁAuS&#233;quential color with memoryvƂӖ̃tXłB
</p>

<h3 class="pHeading3">
SmartGart&#8482;
</h3>

<p class="pBody">
SmartGart&#8482; ́A萫őɈێ邽߂ɁAœK AGP ݒ𔻕ʂATI Ǝ̐ffc[łBVXẽnÓA AGP oX̎ɂĔ܂B݁Asɂ̓oX𐧌䂷鐔 AGP `bvZbg݂邽߁AAGP oX̌݊܂܂ɈقȂAfBXvC hCoʂĂ̎Oɔf邱ƂȂĂ܂BSmartGart&#8482; gƁAɃfBXvC hCoI AGP ̌݊eXgAeXgʂƂɃ_Ci~bNȐ؂ւ AGP oX̃ZbgAbvs܂B̌ʁA肵VXe܂B
</p>

<h3 class="pHeading3">
ʔˌnCCg
</h3>

<p class="pBody">
3D \ʂ獂ܗŔ˂A邭AĂ̏ꍇȁAB̃nCCg̋L肩A[U͋⎥̂悤 d 炩ȕ\ʂƁAzn̂悤 \tgȣ eNX`\ʂʂ邱Ƃł܂B
</p>

<h3 class="pHeading3">
X[p[ A`GCAVO
</h3>

<p class="pBody">
CrossFire&#8482; ݒ 2 ̃OtBbN J[hgSʂ̃A` GCAVǑʂgݍ킹邱Ƃɂĉ掿コ@\B2 ̃OtBbN J[h́Aꂼ̃t[ŕʁX̃A` GCAVO p^[œ삵܂BCross Fire&#8482; }X^[ OtBbN J[h̃R|Wbg GWőgݍ킳ꂽʂɂāA3D 摜̓AAVF[fBOʂコ܂B 
</p>

<h3 class="pHeading3">
SuperTiling
</h3>

<p class="pBody">
2 ̃OtBbN J[hgpāA32x32 ̐`̃sNZPʂŌ݂Ƀ_Očiʂȃ`FbJ{[h p^[OtBbNוUXL[łB̐ݒł́AeJ[hsNZ`ŕG 3D IuWFNg̔邽߁A_Ỏ掿サ܂BSuperTiling ́A`FbJ{[h p^[gp邱ƂɂāAϓȃ_O邱Ƃł邽߁AقƂǂ̃AvP[Vɂ Scissor Mode (2 ̃OtBbNJ[hgpAʂ̏㉺Ń_O) ɔׂāAœK邱Ƃł܂B̎ނ̃OtBJ́AMicrosoft&#174; Direct 3D&#174; Q[܂̓AvP[Vs Radeon&#174; CrossFire&#8482; OtBbN J[hł̂ݗp\łB
</p>

<h3 class="pHeading3">
S-Video
</h3>

<p class="pBody">
Separate Video (rfI) ̗BS-Video Ƃ́AR|Wbg rfIɔׁA掿̐MoAiO rfI C^[tF[X̎ނ 1 łB̐ḾAPx (Y) ƃN~iX (C)  2 ̌ʂ̃`lɕ܂B́AY/C rfI  Y/C ƌĂ΂邱ƂARlN^ɂ͒ʏ 1 ̐ڑnEWO 4 {̃stĂAʓIɁAŝ DVD v[AVCRAQ[@AĎӋ@ɕtĂ܂B
</p>

<h3 class="pHeading3">
eNZ
</h3>

<p class="pBody">
utexture element (eNX`vf)v̗ŁA3D ɂsNZɑÂȂ 3D IuWFNg\ʂ̊{Pʂ\܂ (~Ȃ 2D IuWFNg̊{Pʂ̓sNZł)B 
</p>

<h3 class="pHeading3">
eNX` }bsO
</h3>

<p class="pBody">
Rs[^ OtBbNXł́A2 ̃eNX`\ʂ̓eNX` }bv̂Ƃw܂BeNX` }bsÓA3 IuWFNg̕\ʂ2 ̃eNX`\tāA3D IuWFNg\tꂽeNX`ƓĂ邩̂悤Ɍ܂BƂ΁Aẑ悤 2D ̃eNX`\ʂƂƁA3D ̕\ʂɂ\tƁA\ʂ͕ẑ悤ɕ\܂B 
</p>

<h3 class="pHeading3">
eNX`ݒ
</h3>

<p class="pBody">
eNX`ݒ́A[U 3D IuWFNg\ʂ̉掿xIł悤ɂ@\łB\Ȍ荂掿Ȃ̂IԂƁA茻oƂł܂A3D 𑽗pAvP[ṼptH[}Xɉeo邱Ƃ܂B
</p>

<h3 class="pHeading3">
TMDS (Transition Minimized Differential Signaling)
</h3>

<p class="pBody">
dgWQ (EMI) 팸Atbg pl̃fBXvCɓ`fW^ VOiP邽߂ɐ݌vꂽZpB̃GR[h ASÝA 8 rbg̃OtBbN f[^ϏQ̂ 10 rbg VOiɕϊǍAfBXvC foCXŌ 8 rbg`ɕϊ܂B܂AVOi DC oXĂ邽߁At@Co[ P[uőM邱Ƃł܂BDVI RlN^ɂ 2 ܂ł TMDS NgݍނƂ\ŁAeuNv́AW RGB o͂ɕKvȃVOi̐ō\܂B DVI RlN^gp邱ƂɂāA TMDS Npłꍇ́AW𑜓xƃtbV [g𓾂邱Ƃł܂B 
</p>

<h3 class="pHeading3">
oCjA tB^O
</h3>

<p class="pBody">
I 3D IuWFNg쐬邽߂̃TvO@łBgjA tB^ÓAWIȃ~bv}bv TvƃoCjA tB^̃~bv}bv x 1 𕽋ω܂B
</p>

<h3 class="pHeading3">
Vari-Bright&#8482;
</h3>

<p class="pBody">
ߓd邽߂Ƀm[gubN pl̖邳œK ATI eNmWłBobe̎𒷂邽߁Am[gubN̖邳̃x𒼐ڃRg[邱Ƃł܂B
</p>

<h3 class="pHeading3">
xN^[KC^[[X
</h3>

<p class="pBody">
C^[[XꂽrfIĐ芊炩ɂăGbŴZpBC^[[XꂽrfI͊Ƌ݂̃XLō\ĂāAXL CRT ܂̓tbg pl̃fBXvCœ̃sNZ̃fBXvCɃ}bv܂B␳ȂƁA̐dXL܂͕sK؂ɑ}ꂽƂȂărfI C[Wɕ\܂BxN^[KC^[[XgpƁAsNZ̒l͕̍̐ь݃t[ (C^[[XꂽrfI \[X 3:2 v_Egp) ŜŌvZAēxC^[[XăC^[[XꂽrfI C[WɊ炩ȃGbW쐬܂B
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VersaVision&#8482;
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]XP[O̍\\Ƃ ATI ̋ZpBSmoothVision&#8482; ȂǑ ATI  2D  3D Zpɂ@\SɃT|[gAǂ̂悤ȃfXNgbvł܂͉E 90 xA 180 xł]邱Ƃł܂BVersaVision&#8482; ́AP̂܂͕̃fBXvCœ삵܂B
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Vertex Shader
</h3>

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ʏɕ\ 3 IuWFNǵAꂼꂪOp`łł|Sŕ`悳܂B_ (vertex) Ƃ͎Op`̊p̂ƂŁA̎Op`ƂȂĂ镔łBe_ɂ́AdʁAFAeNX`WAtHOA_̑傫̃f[^łȂA3 Ԃɂ邻̍W\ʂ̏񂪊܂܂Ă܂BVertex Shader ͂̂悤Ȓl𑀍삷OtBbN@\ŁA茻IȏƖʁAɉPꂽ̖тє̂悤ɕGȃeNX`Av[̂ĝ悤ȕ\ʂ̂萳mȃftHAlԂ̓ɔߕ̐Lk₵o܂B
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Vertex Shader jbg
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<p class="pBody">
OtBbN vZbTɑgݍ܂ꂽ@\ŁAw肵 3D IuWFNg̊e|S\ʂ̎Op`̃eNX`AA\܂BOtBbN vZbTŗL Vertex Shader jbgقǁANbN TCNPʂɐł|S蕡GƂȂǍʁAʎIȏڍוƓ\ł悤ɂȂ܂B
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VGA RlN^
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OtBbN RlN^ 1 ŁAAiO RlN^ƌĂ΂邱Ƃ܂BrfI RlN^ƂĂ͂ƂʓIȃ^CvŁA3  15 s̃Zbg\Ă܂BuVGAv́uVideo Graphics Arrayv̓ŁA640x480 sNZ̃rfI𑜓x[h̖OłAׂẴrfI J[hŉzIɃT|[gĂƂ𑜓x̒ႢWłB
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Video Immersion&#8482; II
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ŐV̔C^[[XɑΉAꎞIɃtB^OsArfI K}g@\Ȃǂ̃fW^ rfI@\𓝍ZpBfW^ er̃fR[h@\ɉA掿ȉf܂BɁA480i (C^[[X)A480p () ɂ EDTV \A 720p  1080i@ɂ HDTV \̃R|[lgo̓T|[gɂΉĂ܂B
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VideoShader&#8482; HD
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sNZVF[fBOeNmWrfĨtB^OуvZbVO@\Ɠ@\B̋@\gƁAmCYAubNAC^[[XAt[ [gϊAFԕϊȂǂ܂ޑʂȃrfI vZbVO ^XNANZ[g邽߂ɃVF[_𗘗pł悤ɂȂ܂BɁA[V̕␳ɂĂDꂽ MPEG-2 fR[h\ɂ܂B
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VPU Recover
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<p class="pBody">
OtBbN n[hEFAŔɋNVXe NbV̉񐔂啝ɍ팸邽߂̋@\łBfBXvC hCoOtBbN vZbT̒~oꍇAVPU Recover ̓OtBbN vZbT̃Zbg݂܂B̂߃VXeċNKvȂȂAƂ𒆒fƓe邱ƂȂRs[^g邱Ƃł܂B
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YPbPr
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erM̕WFł//ʂ̋PxƐF̒lɕAkAiO R|Wbg rfI̎ނ 1 BY ͋Px̃`l\APb  Pr ͂ꂼƐԂ̃`l\ĂA 2 ͋Px̒l܂B́AN~iX x[X YcbCr (fW^ rfIɎgp܂) ɑΉFԂłB
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Z obt@
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<p class="pBody">
rfI ̈ꕔŁAʏ̂ǂ̗vf\Aǂ𑼂̃IuWFNǧɉBɂďɋL^܂B3D C[W̏ꍇA[ǓA邢͑ 3D IuWFNgƊ֌WāAǂ̗vfOɂ镨̂ɂĉB邩L^܂B
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