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    <title>Catalyst&#8482; A.I.</title>
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<h2 class="pHeading2">
Catalyst&#8482; A.I.
</h2>

<p class="pBody">
Catalyst&#8482; A.I. makes use of ATI&#39;s new texture analyzer technology to optimize performance in 3D applications while maintaining or even improving image quality. It analyzes individual textures as they are loaded to determine the best and fastest way to display them. 
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<p class="pBody">
Use the Standard slider setting to achieve optimal results without impacting performance. Use the Advanced slider setting to achieve even better results with minimal impact on performance.
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<p class="pBody">
Catalyst&#8482; A.I. includes application-specific detection for Doom 3, the Half Life 2 engine, Unreal Tournament 2003, Unreal Tournament 2004, Splinter Cell, Race Driver, Prince of Persia, and Crazy Taxi 3.
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<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorOpen("exwp999581", false);</script>Display Catalyst&#8482; A.I. settings<script type="text/javascript" language="JavaScript1.2">WebWorks_WriteAnchorClose("exwp999581", false);</script>
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<div class="pSmartList1"><li>Click the View button to switch to Advanced View.</li></div>

<div class="pSmartList1"><li>From the Tree Menu pane, click on <b style="font-weight: bold" class="cBold">3D &gt; </b><span style="font-weight: bold">Catalyst&#8482;</span> A.I.<span style="font-weight: bold"> </span>to display the settings view.</li></div>
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<h3 class="pHeading3">
Mipmap Detail Level
</h3>

<p class="pBody">
Mipmapping is a texturing technique that preserves the detail on a 3D object&#39;s surface as it moves into the background. A series of high- and low-resolution texture maps are stored in memory and selectively used to create the object&#39;s surface, depending on what level of detail is needed.
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<p class="pBody">
Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality:
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<div class="pSmartList1"><li>Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration.</li></div>

<div class="pSmartList1"><li>Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background.</li></div>
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<div class="pSmartList1"><li>Click the View button to switch to Advanced View.</li></div>

<div class="pSmartList1"><li>From the Tree Menu pane, click on <b style="font-weight: bold" class="cBold">3D &gt; Mipmap Detail Level</b><span style="font-weight: bold"> </span>to display the settings view.</li></div>
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<h3 class="pHeading3">
SmartShader&#8482;
</h3>

<p class="pBody">
SmartShader&#8482; technology incorporates major advances in the area of pixel shaders, which are small programs that execute on every pixel rendered to the display device. With support for up to six textures in a single rendering pass, the memory bandwidth constraints associated with multi-pass rendering can be greatly reduced, which translates into better rendering performance. By doubling the maximum allowable length of the shader programs, more complex effects can be created to accurately model the visual properties of materials and surfaces, including hair, skin, wood, and water.
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<div class="pSmartList1"><li>Click the View button to switch to Advanced View.</li></div>

<div class="pSmartList1"><li>From the Tree Menu pane, click on <span style="font-weight: bold">3D &gt; SmartShader&#8482;</span><b class="cBold"> </b>to display the settings view.</li></div>
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