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    <title>Vertex shader units</title>
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<h2 class="pHeading2">
Vertex shader units
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A feature built into the graphical processor, which renders the texture, magnitude and direction of the individual triangles that comprise each polygon of a given 3D object. The more vertex shader units available within the graphical processor, the more complex polygons that can be generated per clock cycle, and hence finer, more naturalistic detail and movement is possible.
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