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    <title>Alternate Frame Rendering</title>
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<h2 class="pHeading2">
Alternate Frame Rendering
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A graphical load-balancing scheme where two graphics cards are used to render alternate frames of the display. This configuration increases the detail of the 3D objects each card can render, as each card handles half of the total number of frames. Essentially, each card has more time to render a scene, delivering a noticeable increase in 3D detail. This type of graphical operation is only available in Radeon CrossFire&#8482; graphics cards running Microsoft Direct 3D and OpenGL games or applications. 
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